SYLLABUS OF AUGMENTED AND VIRTUAL REALITY:-2020-21
UNIT | Topics |
---|---|
Unit-1 | Virtual Reality and Virtual Environment:The historical development of VR –Scientific landmarks Computer Graphics, Real-time Computer Graphics, Flight Simulation, Virtual environments, Requirements of VR, Benefits of Virtual reality.HARDWARE TECHNOLOGIES FOR 3D USER INTERFACES:Visual displays, Auditory displays, Haptic displays, Choosing Output devices for 3D User Interfaces. |
Unit-2 | 3D USER INTERFACE INPUT HARDWARE: Input device characteristics, Desktop input devices, Tracking devices, 3D Mice, Special Purpose Input Devices, Direct Human Input, Home-Brewed Input Devices, Choosing Input devices for 3D interfaces. |
Unit-3 | SOFTWARE TECHNOLOGIES:Database –World Space, World coordinate, World environment, Objects –Geometry, Position / Orientation, Hierarchy, Bounding Volume, Scripts and other attributes, VR Environment –VR Database, Tessellated Data,LODs, Cullers and Occluders, Lights and Cameras, Scripts, Interaction –Simple, Feedback, Graphical User Interface, Control Panel, 2D Controls, Hardware Controls, Room / Stage / Area Descriptions, World Authoring and Playback, VR toolkits, Available software in the market. |
Unit-4 | 3D INTERACTION TECHNIQUES: 3D Manipulation tasks, Manipulation techniques and Input devices, Interaction Techniques for 3D Manipulation, Design Guidelines –3D Travel tasks, Travel Techniques, Design Guidelines –Theoretical Foundations of Wayfinding, User Centered Wayfinding Support, Environment Centered Wayfinding Support, Evaluating Wayfinding Aids, Design Guidelines –System Control, Classification, Graphical Menus, Voice commands, Gestrual Commands, Tools, Multimodal System Control Techniques, Design Guidelines, Case study: Mixing System Control Methods, Symbolic Input tasks, symbolic Input techniques, Design Guidelines, Beyond Text and Number entry. DESIGNING AND DEVELOPING 3D USER INTERFACES:Strategies for Designing and Developing Guidelines and Evaluation.VIRTUAL REALITY APPLICATIONS:Engineering, Architecture, Education, Medicine, Entertainment, Science, Training |
Unit-5 | Augmented and Mixed Reality, Taxonomy, technology and features ofaugmented reality, difference between AR and VR, Challenges with AR, AR systems and functionality, Augmented reality methods, visualization techniques for augmented reality, wireless displays in educational augmented reality applications, mobile projection interfaces, marker-less tracking for augmented reality, enhancing interactivity in AR environments, evaluating AR systems. |
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